A conceptual puzzle game made in Unity3D.
Inventiball is a light-hearted puzzle game that I prototyped in the third year of my university Digital Media Development course.
I collaborated with Jared Hemmings to build the game in two weeks. We focussed on the pick-up-and-play value by allowing the user to have fun in short bursts in the form of levels/challenges.
Each level gave the player a challenge to move a ball from one end of a grid to another (using provided blocks) whilst avoiding obstacles.